It was a bit unclear how I was able to repair the blade, as I didn’t find additional knives out in the open. Using the combat knife gradually degrades the blade, with the weapon taking a substantial hit in durability if you use it to push back an enemy that has grabbed you. However, in a more controversial choice, the demo added knife durability similar to the RE2 remake. Don’t dig your own grave with your own knife When grabbed, you can use your knife to stop the health loss, but it will cost the weapon’s durability. Stunning a common enemy with a well-placed bullet to the head or knee now prompts a white double-arrow over its head so that Leon can walk up and perform a powerful kick. Aiming a gun at the head of an infected villager is easier now that the red aim lines have been replaced with a simpler reticule. I could also crouch low to make less sound and ready my combat knife for quick jabs. Every step had a satisfying, uncompromising weight to it. The “tank” controls were familiar, tighter than I remember them being. Starting with just a small box of handgun ammo in my inventory, which I still needed to “Tetris” a bit, I slowly walked toward the first house to figure out where the missing officer went. Ingrid Hunnigan now communicates in full screen instead of inside a tiny rectangular box. The options menu also made it clear that I was playing the demo on Standard difficulty, suggesting that this would be adjustable too. How handy! I decided not to change anything but some of the subtitle settings to increase their size, just to make them clearer on the small screen I was playing on. Not only were there six different control schemes, but I could toggle the HUD, the critical red damage borders, and an option for auto-reloading. Here, the addition of green flora made a nice contrast between the world I was leaving and the sickly, corrupted village I was about to enter.Īfter a quick scene with Ingrid Hunnigan, in a cutscene which no longer used the Metal Gear Solid-like interface from the original game, I flipped through the widely expanded settings. By comparison, the original game is pretty much devoid of color and explores the full spectrum of browns and grays, understandably to show how decrepit the area has become. Once I had control of Leon, the most noticeable difference made itself known: there was actually green – green from the tree leaves and green from the brush. Wow, there’s actually color now Leon walks through a green forest with a moss-covered car, instead of a largely brown and dead forest. (Yeah, that wasn’t a great idea, pal.) So as the other agent waited in the police car blocking the path back, I forged ahead down the beaten trail toward the house. It’s likely that the scene hasn’t been cut entirely, though, as the first objective was to check on the whereabouts of one of the officers who went on ahead without you. Receiving a secret mission to locate and extract the president’s daughter is his chance to prove that he’s no longer a naive rookie cop, but a US special agent who is strong enough to face a horde of biological terrors on his own.įrom there, the demo skipped over the original cutscene where Leon has some banter with the two Policia officers and stuck me right at the start of the level. From the very beginning, the remake alters the opening cutscene, explaining less about the history of Umbrella Corporation and focusing more on the extensive training Leon has gone through since the Raccoon City Incident. While the demo was short, stopping right after the bell tolls in the first main village (with Leon Kennedy making the same sly remark about bingo), it revealed a wealth of information on the changes the remake has made over the classic. A reimagined residency The first house has been redesigned with added rooms and a creepier look. And based on what I’ve seen of a demo showcasing roughly the first thirty minutes of the RE4 remake, Capcom is well on the right track. Now it’s time for the developer to take what it has learned up to this point and apply it to what many believe still remains as one of the best horror games of all time. Many of the enhancements made in the successful remakes for Resident Evil 2 and Resident Evil 3 took their cues from the original RE4 as well as the latest games in the franchise like RE7 and Village. Capcom has been leading up to this Resident Evil 4 remake for at least three years.
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